

The one side-effect is that it's killing the clients and turning them into zombies.

It's called Romero, made by a chemist working for a big drug dealer. It also does it with a style that's almost impossible not to like. Zombie Night Terror picks up the idea of causing the apocalypse. The use of zombies has been an infestation over the past decade. There's no doubt that it's easy to see a game with zombies in and think "Oh god, another zombie game". Other games like Zombie Tycoon, Destroy All Humans (aliens) and even, to an extent, Prototype have all played with the idea of spreading a virus or your influence around against the human race.

It was flawed, but a game I still have fond memories of. Stubbs the Zombie was the first that I remember doing this. Being the mastermind of the apocalypse isn't a new idea in games, though one severely underused.
